StarFront: Collision

$6.99 - Gameloft - iPhone  Starfront - Collision™ - Gameloft - iPad StarFront: Collision HD - Gameloft - v1.0.0

  • Graphics and Sound - 5/5

  • Strategy - 5/5

  • Fun - 5/5

  • Re-playability - 5/5

  • Overall - 5/5

Many have attempted to port Starcraft into the iPad but no other game has succeeded as well as Starfront. Here, you play one of three factions that are racing for control of a rare resource called Xenodium, which coincidentally is used as the currency of the game. Vying for this are the advanced human Consortium, the organic Myriad and the sentient machine faction of the Wardens.

On first launch, you will be greeted by an introductory video that's at par with most desktop RTS's; it's something you shouldn't skip, quite frankly. As for the actual game, the graphics are well-rendered and show a lot of detail. It's used in full effect for both the story cutscenes, as well as the actual gameplay.

In addition, there's a variety of environments you can engage enemies in, from rocky canyons to icy steppes. The sounds are top notch, with unit sound bites, voice-overs and excellent theme music that really promotes the atmosphere of being in war in a distant world.

Like many games of its kind, it's best to first play the campaign mode to discover the story and intrigue behind it. I liked that it offered a fairly comprehensive tutorial mode to get you started as well as an engaging story for each faction. One thing I found a bit lacking though with the campaign is that it plays a bit too easily. You can essentially hole up and build out your forces before completing the mission. It would have been nice to restrict the build options a bit or limit the available resources (you're generously given two energy sources and two Xenodium sources).

After finishing the campaign, you can jump right into the skirmish mode which gives you 7 maps, 4 difficulty levels and the 3 races to choose from. It's a bit limiting for sure, since many of us are accustomed to having hundreds of maps at our disposal. It also only allows a one-on-one battle with the AI, which is understandable given the processing power of the iPad. Redemption is near though, since the game offers both local and online multiplayer so you can pit your tactical touchscreen skills against other gamers.

Speaking of touch, Starfront really feels at home in the iPad. I'm sure that many a strategist out there have longed to play their favorite wargame on a touch device such as this. With this game, it's really like you're actually in command of your units. Gameloft would have done us one better though if they implemented a full range of gesture controls for better gameplay. Two finger swipes to zoom in and out the screen, three finger taps to force move units, that sort of stuff.

On the other hand, the menus are very easy to use and blends into the game quite well. You can even customize the UI through the Interface screen in the Options. Gameloft also added in-game achievements though sadly it doesn't use Game Center, just Gameloft's own network.

Overall, Starfront is one app that should be in every RTS gamer's iPad homescreen, in the first page even. This is the game the iPad was made for.


  • Excellent game interface and touch controls

  • Lots of replay value with 3 campaigns, multiplayer and skirmish modes

  • Detailed graphics

  • Great sounds and speech bites


  • No Game Center integration

  • Needs more maps in skirmish mode


  1. [...] reviewed this game a while back and it is by far the best RTS implementation on the iPad. If it looks familiar, it is. Most of its [...]

  2. "Speaking of touch, Starcraft really feels at home in the iPad." hmmm really? lol


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