Color Conquest Review

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$1.99 - Reiner Knizia's Color Conquest - USM - v.1.0 - Developer Website

Color Conquest

  • Graphics and Sound – 3/5

  • Strategy - 3.5/5

  • Fun - 4/5

  • Re-playability - 4/5

  • Overall - 4/5

by: Jan Maranan

One of the world’s greatest board game designers, Reiner Knizia, has invented yet another game that has been packaged by USM for iDevices. Reiner Knizia’s Color Conquest is a simple and logical puzzler that requires some color analysis and matching skills.

The gameplay is simple: it’s all about filling a 4x4 grid with patterned multicolored tiles while matching them in the process in order to gain a high score. The colored borders on the grid serve as a link to same colored patterns on the tiles – adding an extra touch of strategy.

Reiner Knizia’s Color Conquest features two game modes: Single Player and Campaign. In Single player mode, you can choose to play a 3-colored game or with 4 colors both with the goal of beating your top score. In Campaign mode, the game progresses as you reach the set score that lets you move on to the next level.

The graphics and interface of this game is so-so (It kinda lets you get the feel of working on a radar machine while in space – or maybe it’s just me), but the gameplay can be a uniquely fun experience.


  • A new puzzle/board game experience

  • Simple mechanics

  • Cheesy pickup lines in making combos

  • Game Center integration


  • Bugs on some devices

  • Unattractive interface (rather subjective – popular puzzlers are rather cute and colorful in the App Store)

  • Monotonous soundtrack from main screen to gameplay

Reiner Knizia's Color Conquest - USM

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